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Old 02-02-2010, 10:03 PM   #1
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[REL] 2 Seater Floorless [WIP] 2SF V2 UPDATE! 2/18/10

A new CTR by your old pal loop! It's a floorless car wit two seats. (Thanks to IWillDestroYouAll for the seat basis) Warning: This CTR has around 2,250 polys! Don't use in parks without tons and tons of stuff unless you have a high end computer!

It is fully reco with alpha wheels! Yay! And it has a big steep to flat, not the dive one! Yay! Here's the pics:


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Last edited by loopDloop; 02-18-2010 at 09:51 PM.
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Old 02-02-2010, 10:09 PM   #2
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umm dude, you should just change the name of the help thread. looks good but needs more spacing between cars
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Old 02-02-2010, 10:12 PM   #3
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But the feet aren't touching...
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Old 02-02-2010, 10:22 PM   #4
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i think its a good idea ! thanks loop!
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Old 02-02-2010, 10:26 PM   #5
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Thanks CoasterFan7! One day I was thinking what cars in RCT3 have OTSRs, two seats accross, and only one row per car? The answer: none! So I set out to make this CTR, but one thing stopped me. The seats. Which is why I asked I WillDestroYouAll to help me! End of story.
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Old 02-02-2010, 10:44 PM   #6
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There does need to be a bit more spacing. If you were to stick your feet out a little bit, they would be touching the car in front of you which can be extremely dangerous.
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Old 02-02-2010, 10:46 PM   #7
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hey no problem man. and you know my 7 seater floorless coaster is what inspired you to make this lol jk
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Old 02-02-2010, 10:47 PM   #8
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There does need to be a bit more spacing. If you were to stick your feet out a little bit, they would be touching the car in front of you which can be extremely dangerous.
ITS A GAME!!! THEY DONT FEEL PAIN LOL


Dang it. I didnt mean to double post. My bad
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Old 02-02-2010, 10:54 PM   #9
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Maybe I'll make a V2 of this.
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Old 02-02-2010, 11:01 PM   #10
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I say this looks good. Downloading
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Old 02-02-2010, 11:20 PM   #11
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Thank you! I'll make a lower poly version for those people with BIG parks.
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Old 02-02-2010, 11:22 PM   #12
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What part exactly makes it so high poly? To me it looks like it would be around 500 or so.
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Old 02-02-2010, 11:24 PM   #13
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The restraints from IWDYA's seats are almost 1000 polys each, but look spectacular.
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Old 02-02-2010, 11:28 PM   #14
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Ouch. Im guessing he didn't edit the segments on his circle before he modeled them :P
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Old 02-02-2010, 11:30 PM   #15
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I don't know how to make restraints like that, so I kept them. Can anyone tell me how?
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Old 02-02-2010, 11:55 PM   #16
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Ouch. Im guessing he didn't edit the segments on his circle before he modeled them :P
No i didnt lol. I didnt know how to reduce poly count until LoopDloop just told me how. It never crashed my game so I didnt think it was a big deal.

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I don't know how to make restraints like that, so I kept them. Can anyone tell me how?
well Im kinda advanced in 3d modeling (ive taken an architectural designing class). just use your imagination. Thats what i did.
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Old 02-03-2010, 08:42 PM   #17
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Ok I redid the restraints to a MUCH lower poly version:

Tell me what you think! I'm importing right now.

BTW this version has only 512 polys.
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Old 02-03-2010, 08:49 PM   #18
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will the wheels even be connected to the car? im just asking, like in this picture



im think its good i dont think im going to use it though.
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Old 02-03-2010, 08:51 PM   #19
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They will, but I haven't done that yet. Once I get the actual car right I will do that.
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Old 02-03-2010, 08:58 PM   #20
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your cool dude. just bashing my restraints lol.
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Old 02-03-2010, 09:00 PM   #21
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Well mine are less poly and look more like floorless cars.
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Old 02-03-2010, 09:01 PM   #22
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It looks like the seats would just fly off with any real G forces.
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Old 02-03-2010, 09:04 PM   #23
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Well they wouldn't in rct3....

and yaminub I made your wheel connectors.
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Old 02-03-2010, 09:07 PM   #24
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Quote:
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Well mine are less poly and look more like floorless cars.

yea I guess so. Mine were just made with pure imagination. I dont like to recreate what has already been done. Thats why all my CTR's are original. btw did you get my email?
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Old 02-03-2010, 09:11 PM   #25
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Yes I did. I responded now.
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Old 02-03-2010, 09:15 PM   #26
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Well they wouldn't in rct3....

and yaminub I made your wheel connectors.
Well why would anyone download something that looks like its gonna fall off a track when there are plenty of other great CTR's out there which their creators took time to listen to the criticism and actually change the car instead of making an excuse for why they shouldn't change it.
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Old 02-03-2010, 09:21 PM   #27
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This is what: my second CTR. And you know what, I wasn't even going to release it. But then I thought about all the other rct3 players in the world that might want this, so I put it up for download. So please don't get mad at me for being who I am.
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Old 02-03-2010, 09:24 PM   #28
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Quote:
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This is what: my second CTR. And you know what, I wasn't even going to release it. But then I thought about all the other rct3 players in the world that might want this, so I put it up for download. So please don't get mad at me for being who I am.
Did you even read my comment? I said listen to criticism and change what you have. Me and the people here (for the most part) are trying to help you improve and tell you what we would like to see on the project. By ignoring the comments and saying you like it how it is. Or making excuses for why its like that. Just simply change it. It takes no more than five minutes to add more support to the seat structure.
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Old 02-03-2010, 09:27 PM   #29
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I don't know if you noticed this, but right next to 2SF V2 UPDATE! There is a little thing that says [WIP] It is a Work In Progress. Right now I am making sure that the new spacing works.
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Old 02-03-2010, 09:32 PM   #30
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So why don't you just agree with my comment. You still don't get it. You still haven't acknowledged my criticism. I'm not saying you have to do it now. But don't make an excuse about it. What I said was true. I was not trying to insult you or anything, just trying to help. I can read the [WIP] I'm commenting on your latest picture. I'm giving you advice.
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