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#1 |
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Registered User
Join Date: Jan 2005
Location: Ohio
Posts: 1,239
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[REL] Osudenny Wood Textures and Much More
http://www.mediafire.com/?ywzmmggyjym
Osudenny Wood Textures and Parts This set contains: 1) 3 drinking fountains 2) 6 fountains (small only 1 square all of them) 3) 2 signs 4) 5 benches 5) 5 bench shlters (2 attaches to the buildings) 6) 2 bench shlters with benches already 7) 3 stands 8) 4 bollards with light 9) 2 sets of doors (each has doors open and closed) 10) windows for each wall group open and closed 11) dormers that has windows open and closed for each wall 12) walls 2 groups (1h thru 4h, sloped walls and crown piece) Kind of dissapointed with the looks of the roof but it will have to due now. I hope you will enjoy this set. Denny ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#2 |
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iRollerCoasterTycoon3
Join Date: Aug 2009
Location: Long Island, New York
Posts: 1,853
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Useful.
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iRCT3 |
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#3 |
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It goes around and around and around. Wee.
Join Date: Oct 2009
Location: Phobos
Posts: 783
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What's a bollard?
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Tracks: Seven Seas Splash CS: [WIP] Animated Ride Signs Linkin Logz CTR: Carnival Dark Ride 2 Seater Floorless |
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#4 |
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Registered User
Join Date: Jan 2005
Location: Ohio
Posts: 1,239
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LoopDLoop It is like a bump stop on the curve or decorative in gardens
irct3 Thank you for the kind remarks |
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#5 |
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It goes around and around and around. Wee.
Join Date: Oct 2009
Location: Phobos
Posts: 783
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Oh. It's very useful. I like the bus stops!
EDIT: Is that bubbles coming out of the fountain?
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Tracks: Seven Seas Splash CS: [WIP] Animated Ride Signs Linkin Logz CTR: Carnival Dark Ride 2 Seater Floorless |
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#6 |
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Registered User
Join Date: Jan 2005
Location: Ohio
Posts: 1,239
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#7 |
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iRollerCoasterTycoon3
Join Date: Aug 2009
Location: Long Island, New York
Posts: 1,853
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Denny if you made a diagonal roof set with shyguy's roof texture. I would deem you the best ever.
http://www.shyguysworld.com/textures.html i would say use the alpine village roof texture please. And maybe some connectors to straight roofs! Anyway that would save me time on making it myself as i have a lot on my plate at the moment.
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iRCT3 |
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#8 | |
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Registered User
Join Date: Jan 2005
Location: Ohio
Posts: 1,239
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Quote:
Will see as you I have quite a few sets in the making already. But for now I will not say no. But I do hate to start to take request. If I take one I should take all. I am not sure if I want that to happen. I hope you understand. |
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#9 |
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iRollerCoasterTycoon3
Join Date: Aug 2009
Location: Long Island, New York
Posts: 1,853
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Completely understood. I'll get to work on then.
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iRCT3 |
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#10 |
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Registered User
Join Date: Jan 2005
Location: Ohio
Posts: 1,239
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#11 |
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CS Maker, ATK, The Professor
Join Date: Nov 2005
Location: Around the Corner
Posts: 1,494
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Uh oh! Looks like somebody has been doing ther homework...or working at home!? lol
Wow, love the bubble fountains, you took on a new approach on your scenery objects and partical effects, Great Job! I love everything else about the set also. Denny, keep up the great work my friend. We'll hit that "together" set here shortly. I got 3 sets I want to try and finish!
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#12 |
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I305♥
Join Date: May 2007
Location: Too far from Kings Dominion
Posts: 3,042
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Great job, this is probably the best yet!
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I305|Maverick|Timmy|Goliath|Volcano|DB|MysteryMine|RBULL|Montu|MF |
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#13 |
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Everybody wants to go to heaven, but nobody wants to die.
Join Date: Sep 2009
Location: nun of yo bisness
Posts: 1,051
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You already know what I'm gonna say.
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CTR Creator Request Thread: http://www.ataricommunity.com/forums...d.php?t=687953 {REL} Station Set V.2:http://www.ataricommunity.com/forums...d.php?t=692794 {REL} Ground Cover Set:http://www.ataricommunity.com/forums...d.php?t=701072 |
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#14 |
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Designer Extraordinaire
Join Date: Mar 2008
Location: Las Vegas
Posts: 1,082
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Another great set as usual but this one stands out a bit more. My favs are the shelters and benches. Top notch stuff here!
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#15 |
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R.I.P. Geauga Lake (1888-2007)
Join Date: Nov 2006
Location: Ohio's North Coast
Posts: 147
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I really like those benches, great job!
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#16 |
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Registered User
Join Date: Dec 2009
Location: Tilburg - The Netherlands
Posts: 259
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iRCT3 that kind of rooves have been made already... they are in The_Cooks Gothic Walls v1.3 (check on vodhin's, its there)
nice object but it looks like your roof segments are not really congruit (don't know if that word is correct, but I hope you understand what i'm trying to say ) |
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#18 |
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Registered User
Join Date: Aug 2008
Posts: 244
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OMG! I dont have words!! That set is awsome!!!! I love the the house and the benches!
Downloading! ![]()
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My Projects: DreamLand Amusement Park My City - !*RealCity*! My YouTube Page My Name Is Orpaz! Dont Call Me Ron! |
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#19 |
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Registered User
Join Date: Nov 2009
Location: near phila pa.
Posts: 111
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Thanks again, another great set. I like how the roof already has the dormers added. saves lots of time trying to make parts fit. I'll be using this set , I'm sure.
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#20 |
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Registered User
Join Date: Nov 2009
Posts: 723
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i see you took the progress with benches, good job
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cs sets in development: park essentials pack: http://www.ataricommunity.com/forums...d.php?t=693771 visite my website: http://wasstraat65scustomscenery.webs.com/ |
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#21 |
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Registered User
Join Date: Sep 2009
Location: Germany
Posts: 14
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Sorry that i cant stand to the rest, but its my own opinion. You are a really good CS-Maker, but there is one Problem. You make each Week a new Set or 2 Sets, how do I get the control to navigate through all off them ?
I am honestly, i think it would be better to seperate the Sets, because there are always the same Objects: Doors and Windows,many Walls, Roofs, Fountains, Stalls and Shop Items like Fridgerator or Hot Dog Warmers, Awnings. I think it will be a lot of more user friendly if you seperate this big Mountain of confusing CSO Set's like this: TV-Wall, Window and Door Set Walls, Doors and Window Set (without this Figures) Awning Set Stalls and Shop Item Set Fountain Set Roofs Set Lamps and more Goodies for Streets-Set I mean this are only 6 Sets and not twenty or thirty or whatever, i do not know how many you have released but it's to confusing and i think i am not the only person who thinks, that less sets with more clearness of objects are better than your actual style to release each week a cso-set. Moreover you have the opportunity to release a Version 1.1, 1.2, 1.3 etc. of each package. Greets Tim |
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#22 |
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Registered User
Join Date: Nov 2009
Posts: 723
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he's right, at least, at some points.
I will suggest to work on 1 big project, the coming time ![]()
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cs sets in development: park essentials pack: http://www.ataricommunity.com/forums...d.php?t=693771 visite my website: http://wasstraat65scustomscenery.webs.com/ |
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#23 | |
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Registered User
Join Date: Jan 2005
Location: Ohio
Posts: 1,239
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Quote:
![]() And Thank you to all for your nice comments. Denny |
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#24 |
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Registered User
Join Date: Nov 2009
Posts: 723
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lol, i thought you're a human XD
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cs sets in development: park essentials pack: http://www.ataricommunity.com/forums...d.php?t=693771 visite my website: http://wasstraat65scustomscenery.webs.com/ |
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#25 |
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CS Maker, ATK, The Professor
Join Date: Nov 2005
Location: Around the Corner
Posts: 1,494
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Do not compute.....do not compute! data lost.....data lost, shutting down now! lol
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#26 |
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Registered User
Join Date: Jan 2005
Location: Ohio
Posts: 1,239
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It is hard to break habits LOL
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#27 |
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CS Maker, ATK, The Professor
Join Date: Nov 2005
Location: Around the Corner
Posts: 1,494
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Yeah it is hard to break habits. But....once you start messing with Partical Effects and other things in the importer, then you will realise that you just broke your habit!
Oh, by the way.......when you post next Denny, it will be your 1000th post! YAY!!!! ![]()
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#28 |
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Registered User
Join Date: Jan 2005
Location: Ohio
Posts: 1,239
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and all because of your help. Thank you
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#29 |
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CS Maker, ATK, The Professor
Join Date: Nov 2005
Location: Around the Corner
Posts: 1,494
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Hey! No problem my friend. Glad to help you out any time!
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#30 |
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Registered User
Join Date: Jan 2005
Location: Ohio
Posts: 1,239
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always count on you
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