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Old 09-17-2009, 04:56 PM   #841
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Thanks Phantom I am really glad you like the teams work and efforts and i sure do hope we can continue to bring out some new and exciting creations which will wet your apetite :P

There has been a slight slow down over the last few weeks but alot of new ideas and projects have started up again and so alot more revolutionary rides are planned
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Old 09-17-2009, 05:41 PM   #842
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im so excitedd ;D

I must improve my dark ride skills to use these asap!
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Old 09-17-2009, 05:58 PM   #843
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I'm sure we'll be scooping out a good design here pretty soon.

-Derek
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Old 09-17-2009, 06:03 PM   #844
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Quote:
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I'm sure we'll be scooping out a good design here pretty soon.

-Derek
You're making icecream?!
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Old 09-17-2009, 08:13 PM   #845
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I'm sure we'll be scooping out a good design here pretty soon.

-Derek
I am hoping something like the scoop, from IOA's Spideman ride.

If that's the case, I will bow down to you!
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Old 09-18-2009, 01:36 AM   #846
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lol i have to say I love BGW's car style more.... with the doors instead of the wing... It also makes loading procedure alot easier. and im sure it would be easier to animate than the wing...
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Old 09-18-2009, 08:50 AM   #847
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I hate the slamming noise the DarKastle car doors make...I had an hour of ERT on that ride once and the slamming got annoying after a few rides...

But I know what you mean...

-Derek
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Old 09-18-2009, 02:30 PM   #848
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Revolutionary Rides
-Presents-

Omnimovers
Download

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Old 09-18-2009, 02:36 PM   #849
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Awesome! Can't wait to check these out. My reaction: "Imagine the kind of excited screech Bobby from King of the Hill makes"
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Old 09-18-2009, 02:43 PM   #850
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Have fun, guys! And keep in mind we may add some more custom omnimover cars as we go along...so stay tuned.

-Derek
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also...check out my new darkrides...AQUARIUM, GHOST STAR and HYSTERIA HALL
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Old 09-18-2009, 04:08 PM   #851
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sham they cant go through the station without stopping.

but good cars
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Old 09-18-2009, 05:52 PM   #852
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Ooh, I just gotta make another darkride now!

Also, is there any way you could make one that's a non-constant speed?
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Old 09-18-2009, 07:26 PM   #853
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What a shame, it wont Load for me
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Old 09-18-2009, 07:35 PM   #854
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Omg i just saw the commercial for the Omnimover...it looks incredible, is it like the always moving never ending chain of cars like in real life? or is it just a really long car?

ok i just downloaded it , how does it work? like i know its its own track but, its on the extended track which is upside down, and i dont know how to control the rotation? help please?
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Old 09-18-2009, 08:21 PM   #855
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is RR only for dark rides? becase if you can make dark rides good [than the ones in game] you can make coaster better [than the ones in game
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Old 09-18-2009, 08:43 PM   #856
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I pooped myself! These are wonderful downloading now!
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Old 09-18-2009, 09:59 PM   #857
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Thanks guys! Regarding the station you have to place a piece of upright track first (switch the track banking from inverted to level, upright), then place an upright station. And use the bottom angle control to set the yaw angle.

Oh...and by the way...I got to test the prototype of the next ride tonight...it is amazing!!!! I had to scoop my jaw up off the floor!!!

-Derek
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also...check out my new darkrides...AQUARIUM, GHOST STAR and HYSTERIA HALL
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Old 09-18-2009, 10:18 PM   #858
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I cant wait to see it!


And by the way, your Fear Faller is getting some good use!
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Old 09-18-2009, 10:40 PM   #859
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but can anyone tell me how to make the cars rotate separatly?
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Old 09-19-2009, 12:45 AM   #860
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^You change the last angle setting on each track piece...a little at a time and it creates the rotating motion for you based on the angle setting you pick for each piece of track. It works exactly like the robo-coaster except it only has the one angle control istead of four.

-Derek
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Old 09-19-2009, 12:48 AM   #861
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angle setting? wheres that? like the banking you mean?
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Old 09-19-2009, 01:01 AM   #862
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^have you ever used the robo-coaster before? Sounds like you have not. In the track editor window all the way to the left side there is a little white angle control button. Press it and it will open up the angle control window. Click on a piece of track and it will highlight blue...now you can set the angle of the car rotation for that piece of track...do several in a row with different angles and you make the car rotate. Give it a try! Once you get the hang of it it's a lot of fun!

-Derek
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Old 09-19-2009, 01:09 AM   #863
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omg got it!!!! thank you so much!
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Old 09-19-2009, 04:04 AM   #864
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Thanks for another awesome ride guys! I don't know where we'd be without you
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Old 09-19-2009, 07:10 AM   #865
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YAY!
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Old 09-19-2009, 11:19 AM   #866
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Show us screenies of your test rides!

-Derek
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also...check out my new darkrides...AQUARIUM, GHOST STAR and HYSTERIA HALL
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Old 09-19-2009, 01:52 PM   #867
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Hey Team, Could you made this trains for us?

than we could made the most beuatifull darkride ive ever ride on:

"Droomvlucht" in the Efteling Kaatsheuvel:

It's an Inverted Darkride, But could turn in any way, but not upside down.

here is a movie:

Onride:

http://www.youtube.com/watch?v=TvXQq7k2Vds

And here a Pic:



Photo From Google.
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Old 09-19-2009, 02:01 PM   #868
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Hey Team, Could you made this trains for us?

than we could made the most beuatifull darkride ive ever ride on:

"Droomvlucht" in the Efteling Kaatsheuvel:

It's an Inverted Darkride, But could turn in any way, but not upside down.

here is a movie:

Onride:

http://www.youtube.com/watch?v=TvXQq7k2Vds

And here a Pic:



Photo From Google.
I've already make this CTR for Kukamonda's DreamFlight remake: http://www.ataricommunity.com/forums...d.php?t=687526

And you can let it make rotations by your own way
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Old 09-19-2009, 02:02 PM   #869
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Omnimover is awesome!
Are you aware though, that you could remove the Inverted Station Track Piece, so on certain rides we would have the normal station as default.
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Old 09-19-2009, 02:26 PM   #870
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omgg Callum elaborate! you can have a normal station track??!?
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http://www.ataricommunity.com/forums...d.php?t=598440
OFFICIAL DISNEY RECREATION WEBSITE!http://www.freewebs.com/vioa/index.htm
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