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#1 |
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Custom Designer
Join Date: Jan 2009
Location: Glasgow, Scotland
Posts: 100
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(REL) 360 Launch Tower
![]() Well Twilight Zone Drop cars have been put on hold due to the recent release of a very similair CFR so I decided to put into action something I have been pondering for quite a while. As far as I am aware there is no ride like this in the real world today, therefore making it a world first to RCT3. I may be wrong however and if I am then please let me know, but I'm almost certain I am not. Anyway! The project is codenamed S.D.T, short for "Sonic Drop Tower" and basically is a modern twist on the ever popular Freefall towers of Intamin and S&S Power. Rather that having the guest sitting in an upright position for the ride the unique "360 Cars" have the ability to rotate in full 360 degree motion. I am using this design for a space shuttle themed ride where riders are launched into the sky on their backs facing skywards, before flipping over in full inversion at the summit to face the ground for the descent. Before levelling out into normal seating stance at the bottom. ![]() This is the layout of the cars, 4 across on gondola style arms allowing for full rotation movement. The carriage is considerably larger than standard launch cars. Textures are a rough draft and will be updated in due course. Because of the amount of animation this needs it will take some time to be finished but thought I'd put the concept out there for some feedback.
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Tycoon Engineering Last edited by Mackie85; 07-07-2009 at 07:50 AM. |
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#2 |
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Registered User
Join Date: Oct 2007
Location: UK
Posts: 6,340
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I have not seen one of these in the real world or RCT3 and if you make this, this ride is going to be awesome and i am looking forward to see more of it.
If you need anymore ride ideas just let me know or you could have a look at a thread called List of Custom Flat Rides/Cfr Ideas: Menoo_'s Madhouses Added!, because there is some great rides that we all would like to see in RCT3. |
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#3 |
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I am Silent Member.
Join Date: Jun 2008
Location: On the edge of existance.
Posts: 1,281
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Well, I think that this is a very good idea, I just debate whether or not this could actually exist. Also, why not give it some kind of spacey name if you don't like S.D.T.
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#4 |
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Registered User
Join Date: Feb 2008
Location: Boston , England
Posts: 555
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This Could Turn out so amazing ,
You could make its as a Mission to space :P Idea Sound Interesting , Cant Wait to see more 91 Productions - War Of The Worlds Pov Coming soon - |
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#5 |
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celebrate like imma be
Join Date: Mar 2009
Location: Florida
Posts: 1,097
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Wow! That is a great idea! I think it could work if you keep going.
~ Shaggy
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woo!
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#6 |
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Registered User
Join Date: Mar 2009
Posts: 83
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I've always had this idea, cool to see someone try it out. I think if you want to go for realism with this, you should make it face down at the top, and just before the brakes front flip the cars so the peeps are on their backs. Best of luck with this, it looks awesome
also I really hate to break it to you but http://themeparkeng.org.ohio-state.edu/#projects
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My life is like a coaster....I get dispatched, roll towards the lift hill, it disengages, and I let gravity take care of the rest Last edited by Atem; 04-23-2009 at 12:35 AM. |
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#7 |
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Banned
Join Date: Jun 2008
Location: Riding SheiKra
Posts: 852
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#8 |
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Custom Designer
Join Date: Jan 2009
Location: Glasgow, Scotland
Posts: 100
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Quick question for anyone who knows how. Have searched about a bit but to no avail.
I have made the models in Sketchup and have some knowledge in frame animating but I am:- A) Unable to do that using sketchup without forking out 50 quid for plugins and not entirely sure if the game would suppourt that anyways. B) Not sure what programme to use that I can transfer my models over to to allow me to animate the ride sequence. Any help would be greatly appreciated
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Tycoon Engineering |
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#9 |
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Registered User
Join Date: Oct 2007
Location: UK
Posts: 6,340
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You could always used blender because that is free and so is sketchup and the plugins are free as well.
Could you tell what other CFR have you done. And have a look at this link has well because it would help you with blender. http://blenderunderground.com/video-tutorials/ |
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#10 |
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Registered User
Join Date: Sep 2008
Posts: 129
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This is gonna be awesome!!
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#11 |
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The End.
Join Date: Apr 2009
Location: Wales, UK
Posts: 2,367
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This sounds incredible! I'd actually love to see one in real life, your first picture looks like a perfect pitchable concept picture to me. Really, that would be a wicked ride!
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#12 |
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Intoxx Crew Meeuws Exploitatie
Join Date: Jun 2008
Location: Holland
Posts: 351
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i have that thing as a fair model build a few years ago to test, and with the G-Force and Fall power its too much to build in real life,
i have done some tests and if you want to loopt this, it isnt possible... And its totaly unsafe with the calculations i did make |
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#13 |
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Registered User
Join Date: Apr 2007
Location: Randers in Denmark
Posts: 2,065
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I'm sure this would be widely used when it's being released! They'll add a whole new dimension to drop towers.
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#14 |
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The End.
Join Date: Apr 2009
Location: Wales, UK
Posts: 2,367
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I disagree with the idea of extreme G-Forces, it's just putting you in another position?
Isn't it similar to dropping people outside of the sitting position on a multi-dimensional coaster? Isn't it similar to a Sky Coaster, where you free-fly between the two structures, in term of positions? It is also possible to have a ride that tilts the riders towards the floor, roughly 30 degrees, at the summit, and keeps them in that position on the descent. It's been done in real life around 200ft I think?
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#15 |
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Intoxx Crew Meeuws Exploitatie
Join Date: Jun 2008
Location: Holland
Posts: 351
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youre all wrong cause my calculations said this droptower, cause i made a model of it cause some fairvistor came on this idea too, is that the g-force is higher than 6.2 the real life,
so not possible or you all going to die |
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#16 |
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The End.
Join Date: Apr 2009
Location: Wales, UK
Posts: 2,367
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The problem is, we might be wrong, you might be wrong.
We're basing it off existing rides, you're basing it off a single model you made. You're also not showing the calculations. Therefore, it's pretty hard to judge anything, but it'd certainly make a nice addition to RCT3. ![]() Quick question: Have you ever made a model of a real life ride, if so how close were your calculations?
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#17 |
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Custom Designer
Join Date: Jan 2009
Location: Glasgow, Scotland
Posts: 100
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I disagree. It's not being designed to spin out of control as it shoots up and down the tower just merely add an inversion at the top and allow the rider to change position.
Anyways it's a game who cares if the G's were too high.
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Tycoon Engineering |
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#18 |
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Registered User
Join Date: Oct 2007
Location: UK
Posts: 6,340
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I think that you will do amazing job on it mackie85 and i am looking forward to see more of it.
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#19 | |
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())____RCT3____))>
Join Date: Feb 2007
Location: Nottingham. England
Posts: 1,040
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Quote:
Good luck anyway. Please make this concept real. ![]()
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Evil Eye Productions ![]() ENOLA![]() Red Genesis ![]() MORELLO -> Coming Soon![]() Have you met my death claw |
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#20 | |
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Registered User
Join Date: Sep 2008
Location: Denmark
Posts: 1,036
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Quote:
?
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my RCT3 Site Here - Lund Inc Site Here coasters Furious Looping - Racing - Fury Flight - Ix'uj Cs/Ctr Coaster Buildings - Mine Cart - Dipper coaster car - Miniature Railway Parks Holiday Land(closed) - Seven Flags: funworld(Closed) |
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#21 |
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uʍop ǝpısdn
Join Date: Feb 2009
Posts: 194
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y not being creative...?
I really like the idea and really look forward to see more... I prefer seeing an maybe unrealistic car than see other people copy the ingame cars and shine with their bad UV Mapping... Keep up your work Mackie85 scfjunkie |
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#22 | |
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The End.
Join Date: Apr 2009
Location: Wales, UK
Posts: 2,367
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Quote:
![]() I think that putting riders in a different position going up and down is similar to 4D coasters, like X drops riders facing downwards. Although the poster of the idea doesn't intend to drop them facing downwards, it probably would have an effect on the Gs in reality yes. I agree, make it real! Best of luck again!
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#23 |
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Registered User
Join Date: Jun 2007
Location: A place nearly flooded...
Posts: 78
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Your cheek skin would probably be where your ear is supposed to be, but I really like the creative concept
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Have you ever noticed how almost every person from The Netherlands apologizes in some way for their so-called bad English? ![]() |
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#24 |
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The End.
Join Date: Apr 2009
Location: Wales, UK
Posts: 2,367
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I don't get this 'argument' at all.
![]() Currently, it is entirely possible to make a rollercoaster blast at about 200mph by adding the right engine, and making it pull deadly G-Forces. This could easily be done in the same Format at Kingda Ka, Top Thrill Dragster and Stealth (Thorpe Park). That doesn't mean that they're going to make the ride do that! By giving a park this incredible, unique, highly intelligent and pitchable concept it doesn't mean they are going to make people spin upside down like crazy while pulling the Natural 4Gs. It's down to the user, not the creator... A simple version of this tower is the current version. There's nothing stopping a park blasting it at 250mph straight off the top? They don't, not because of an unavailability, but because it wouldn't be smart. - Similarly, on RCT3 we are currently technically able to drop riders 100mph down a 200ft hill, then straight into a tight, unbanked turn without a break run. It's possible, and that'd pull insane Gs. Why does everyone hate this concept because it gives the POSSIBILITY of an extremely dangerous ride?
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#25 | |
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Registered User
Join Date: Jun 2007
Location: A place nearly flooded...
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Quote:
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Have you ever noticed how almost every person from The Netherlands apologizes in some way for their so-called bad English? ![]() |
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#26 |
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Registered User
Join Date: Mar 2009
Posts: 83
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Here's what I think, just to throw my 2 cents. It's not really how high the g's are, you can probably work that out easy, it's entirely in the placement. If I were to make a tilting drop tower that faces you straight down, I'd have it drop you like that for most of the time, then front flip x2 style onto your back which is the best spot to absorb g forces. However, it is RCT3 so you can do whatever the hell you want
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My life is like a coaster....I get dispatched, roll towards the lift hill, it disengages, and I let gravity take care of the rest |
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#27 |
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Your RCT3 Expert!
Join Date: Apr 2007
Location: Florida, USA
Posts: 1,161
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sounds like a cool idea, and you've got my download if it turns out alright!
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#28 |
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Custom Designer
Join Date: Jan 2009
Location: Glasgow, Scotland
Posts: 100
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Folks just to let you know system problems have been resolved and laptop is now running faster and smoother than ever. Another 2GBs of ram are on their way and once I install them and transfer all files back over we will be back in business to get this finished and hopefully ingame.
Cheers
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Tycoon Engineering |
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#29 |
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Registered User
Join Date: Oct 2007
Location: UK
Posts: 6,340
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Thanks for letting us know mackie, what is happening and we are all looking forward to see this new ride of yours.
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#30 |
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Intoxx Crew Meeuws Exploitatie
Join Date: Jun 2008
Location: Holland
Posts: 351
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well the force you get on droptowers is almost 4.5 G-Force,
So the towers can't be higher than 35 metres or you get over the G-max. The force on droptowers is different to a rollercoaster. by a rollercoaster you get more G-Force in front of your face, in droptowers the G-Force comes from down under. If you put your head down under the g-force would be to hard for people cause there loose things in their brain cause of the hard G. Never loop a droptower, it's too dangerous for us all. |
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