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Old 04-13-2009, 11:55 AM   #1
DasMatze
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CTR Creator V0.75 is out!

Download: http://www.rct-3.org/content/de/rct-...oads-1731.html

Translated changelog:
- CTR-Rides: new keywords TrainCountPreset and StationSyncFlag
- CTR-Rides: Default-Icon "CTR" added
- CTR-Cars: new Keywords CameraLookahead, CameraLATiltfactor, AnimNrRestraintClosedIdle, AnimNrDoorClosedIdle
- Decimalvalues: Now uses up to 3 numbers behind the colon
- GUI: Buttons for the (still deactivated) creation of CTR-Tracks broadened
- Control: Install/Uninstall for an easy administration of all CTRs which are saved on the PC
- CTR-Rides: own Ridenames, -descriptions and -icons possible
- CTR-Rides: Creation of TowerRides activated
- CTR-Rides: Peep-Paths can now be defined with splines
- CTR-Rides: Implementation of tracksections with "Specialcartypes", which haven't worked before (look at "List of all TrackSections.txt")
- CTR-Rides: new keywords ClearanceGauge and NoFluen****erTexturFlag
- CTR-Cars: new keyword Car_TurnAxisStop added
- AddOns: Support of RCT3-Soaked/Wild with new keywords which belong to them

Made by Markus Lomberg

Edit: OMG, more features than I thougt. We can now put two track types together. :O
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Last edited by DasMatze; 04-13-2009 at 12:24 PM.
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Old 04-13-2009, 01:04 PM   #2
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Great!! I still have to learn it somehow but..Still amazing
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Old 04-13-2009, 03:00 PM   #3
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two track types together? how?!?
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Old 04-13-2009, 03:14 PM   #4
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Quote:
Originally Posted by DasMatze View Post
We can now put two track types together. :O
How does that work?

I wasn't expecting this to be released today (I only found out about the new version yesterday). Its nice to hear tower rides and custom names/icons are supported!
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Old 04-13-2009, 03:25 PM   #5
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now all we need is a tutorial in english... i love the idea of to types of tracks, dasmatze; you can finally put a verticle lift on your eurofighter
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Old 04-13-2009, 03:59 PM   #6
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Aah, the new CTR creator, waited a long time for this, finally my own icon/names, thanks alot for making this importer
God thanks that I can a little bit german..
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Old 04-13-2009, 04:26 PM   #7
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Quote:
- CTR-Rides: Creation of TowerRides activated
So does this mean vertical lifts on coasters?
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Old 04-13-2009, 04:36 PM   #8
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^ I guess like a freefall, so you can make your own car on these tracked rides who actually are flatrides (but since you can decide the length they aren't..)
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Old 04-13-2009, 05:56 PM   #9
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Do you know anything about if we can expect the Custom icon guide in english ?
and how to mix tracks together ?.
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Old 04-13-2009, 06:14 PM   #10
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Quote:
Originally Posted by azanderz View Post
Do you know anything about if we can expect the Custom icon guide in english ?
Open the scenery file that came with the download (in the additional folder), go to icons, add your 64x64 icon, install the CSO, go to Style/Themed/CTR_Icon, copy the style.common.ovl and style.unique.ovl out of it, copy it to the place where your BahnDaten.txt is (then delete the CSO folder if you want) and write "Style" where you have to define the icon of the ctr.

I hope people will stick to the style of the icons which the game has. Track goes from upper left to lower right, you can see at least the front car and the background is transparent. Please keep this style and do not use text, colorful backgrounds, logos and stuff. I know I did that too at my CSOs but let's keep the custom rides clean. It'll look much better.
Quote:
Originally Posted by azanderz View Post
and how to mix tracks together ?.
In the german version the keyword is "ZusatzTrackTyp" (AdditionalTrackType). Open a BahnDaten txt, press the write txt button (the second from top of the column) and it adds all missing keywords. But first go to options and select that you have RCT3 with addons. Then it adds that nearly at the end of the txt (after the comment) because it's a feature that only works with addons. But there a heavy limitations. both track types mustn't contain pieces with the same name and their splines mustn't start where the other ends. So Wild Mouse and Mini Coaster wouldn't work I guess because there splines seems to be identical.

DasMatze
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Old 04-13-2009, 06:36 PM   #11
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Downloaded It!! So, Now Are 4D Coasters Possible To Create? (With Seat Rotations)
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Old 04-13-2009, 08:18 PM   #12
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Looks amazing, but it won't download. I click "download" and it does nothing. I must hases it.
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Old 04-13-2009, 08:27 PM   #13
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Quote:
Originally Posted by Cyclone1001 View Post
Looks amazing, but it won't download. I click "download" and it does nothing. I must hases it.
Are You A Member?
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Old 04-13-2009, 08:45 PM   #14
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would mixing extended and tower work?
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Old 04-13-2009, 08:50 PM   #15
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Quote:
Originally Posted by Krakatoa_Coo View Post
would mixing extended and tower work?
AWESOME!
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Old 04-13-2009, 09:01 PM   #16
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Quote:
Originally Posted by Cyclone1001 View Post
Looks amazing, but it won't download. I click "download" and it does nothing. I must hases it.
Yes, you have to register to download.

I was looking forward to this; It just my bad day seem tons better
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Old 04-13-2009, 09:10 PM   #17
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Awesome! To bad I don't have any idea whatsoever how to did this stuff.
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Old 04-14-2009, 01:02 AM   #18
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I have a feeling a n00b like myself wouldnt be able to do anything at all?
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Old 04-14-2009, 01:37 AM   #19
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im a complete noob to the CTR Creator its really not that hard if u just want to put a certain car on a diff track like ive got dasmatzes gerstlauer spinning coaster car on a junior coaster track and by the way dasmatze thank you so much for making the spinning cars extremely helpful im not much for coasterfreak90's MS cars but yours are amazing thanks again
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Old 04-14-2009, 07:03 AM   #20
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Quote:
Originally Posted by DasMatze View Post
Open the scenery file that came with the download (in the additional folder), go to icons, add your 64x64 icon, install the CSO, go to Style/Themed/CTR_Icon, copy the style.common.ovl and style.unique.ovl out of it, copy it to the place where your BahnDaten.txt is (then delete the CSO folder if you want) and write "Style" where you have to define the icon of the ctr.

I hope people will stick to the style of the icons which the game has. Track goes from upper left to lower right, you can see at least the front car and the background is transparent. Please keep this style and do not use text, colorful backgrounds, logos and stuff. I know I did that too at my CSOs but let's keep the custom rides clean. It'll look much better.

In the german version the keyword is "ZusatzTrackTyp" (AdditionalTrackType). Open a BahnDaten txt, press the write txt button (the second from top of the column) and it adds all missing keywords. But first go to options and select that you have RCT3 with addons. Then it adds that nearly at the end of the txt (after the comment) because it's a feature that only works with addons. But there a heavy limitations. both track types mustn't contain pieces with the same name and their splines mustn't start where the other ends. So Wild Mouse and Mini Coaster wouldn't work I guess because there splines seems to be identical.

DasMatze
thanks, that was a really good explanation !
would giga and extended track work together ?

EDIT:
// -----------------------------------------------------------------------------------
// BahnDaten mit AddOns
// -----------------------------------------------------------------------------------
AdditionalTrackType (so i have to write track6 here if i want giga and extended track in one ?)
ForwardBackFreeRotationFlag 0
FourAxisRotationFlag 0
RidebetweenTrackSplinesFlag 0
VerticalInversionChangeFlag 0
TrainCountPreset -1
StationsSyncFlag 0
WaterSectionConstantSpeed 1.900
WaterSectionAcceleration 200.000
WaterSectionDeceleration 3000.000
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Old 04-14-2009, 08:23 AM   #21
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Quote:
So does this mean vertical lifts on coasters?
No, but it is now possible. If the new CTR Maker allows us to combine 2 different tracks, we can use a Wild Mouse and Extended to make vertical lifts.
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Old 04-14-2009, 09:46 AM   #22
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Tried combining track5 pieces with track13... The trackpieces show up in game in the trackpiece list, but they aren't usable... hmm!


Edit: Okay, successfully combined both sets of track. Very weird stuff going on though. Still no vertical lift, and no gentle slope.


^95 Degree drop followed by a dive loop. No vertical lift though :\


^No gentle slope. and....Straight flying?
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Old 04-14-2009, 10:10 AM   #23
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Originally Posted by Tawm View Post
Still no vertical lift, and no gentle slope.
The Mini-Coaster doesn't have a vertical lift, does it?

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Old 04-14-2009, 10:12 AM   #24
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Cant you combine the mini coaster 95* drop
and the wild mouse coasters vertical lift chain and use all of the extended pieces?
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Old 04-14-2009, 10:13 AM   #25
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Quote:
Originally Posted by tyc∞n4life View Post
Yes, you have to register to download.

I was looking forward to this; It just my bad day seem tons better


O.K. thank you. Me shall be hasing it soon.
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Old 04-14-2009, 10:16 AM   #26
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Quote:
Originally Posted by DasMatze View Post
The Mini-Coaster doesn't have a vertical lift, does it?

DasMatze
I feel stupid now. It doesn't. I'll redo it with the wildmouse track.

I've combined track3 and track15, so 4D Coasters can have the big smooth drops with the arrow track, which is what i've ALWAYS wanted

Quote:
Originally Posted by tomm. View Post
Cant you combine the mini coaster 95* drop
and the wild mouse coasters vertical lift chain and use all of the extended pieces?
Not unless you can combine 3 different tracksets.

More findings


The pink line is the track15 (4D Coaster)
Green line is Track3 (Vekoma etc)
The blue line points to where these trackpieces "join" and the speed of the ride drops instantly, almost to a dead stop. Any way round this?
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Old 04-14-2009, 10:23 AM   #27
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EDIT: I figured it out!
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Old 04-14-2009, 10:44 AM   #28
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There's a bug in the new version. If you extend your txt files with the write TXT button, the keyword which decides between km/h and mph will be deleted. So if you were using km/h (like I was) your ride will be three times as fast as it should be if you don't add the keyword by yourself.

DasMatze
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Old 04-14-2009, 10:44 AM   #29
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Quote:
Originally Posted by DasMatze View Post
There's a bug in the new version. If you extend your txt files with the write TXT button, the keyword which decides between km/h and mph will be deleted. So if you were using km/h (like I was) your ride will be three times as fast as it should be if you don't add the keyword by yourself.

DasMatze
Okay thankyou


Edit: Any progression with using Splitting Coaster capabilities? Or is that still a no-go?
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Old 04-14-2009, 11:50 AM   #30
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there is a vertical lift in the steel spinning track, right?
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