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Old 04-08-2009, 10:26 PM   #1
Old-Spice
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Icon6 [CLSD] - Spice's Floorless Dive Coaster - Reworking

Check it out:



Drop coaster cars like "Sheikra" at Busch Gardens.

*Thanks to rctman12 for the seats.
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Old 04-08-2009, 10:31 PM   #2
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Awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Can't Wait For Texture Time!

Edit: First Post!
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Old 04-08-2009, 10:46 PM   #3
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This is great! Are you still working on Busch Gardens? I was actually thinking about making like a World Culture BG. Anyways,can't wait for the textures!
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Old 04-08-2009, 10:51 PM   #4
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NICE
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Old 04-08-2009, 11:04 PM   #5
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cool. I was waiting for something like this.

do you plan on making it splashdown like the griffon ctr?
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Old 04-09-2009, 12:13 AM   #6
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Wow that is epic! I love the rendering effect, very cool.
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Old 04-09-2009, 12:52 AM   #7
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Wow, the model isn't even textured and it still looks good!
You out done yourself yet again!
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Old 04-09-2009, 01:31 AM   #8
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cant wait to see the finished product!
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Old 04-09-2009, 02:48 AM   #9
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This looks pretty awesome!!! Nice one
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Old 04-09-2009, 03:11 AM   #10
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sweet!!!! all i ask is make diagonal catwalks if you do cso lol
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Old 04-09-2009, 08:51 AM   #11
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Nice! Looks awesome.
But I thin the poly-count is high, isn't it?

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Old 04-09-2009, 09:17 AM   #12
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Epic.
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Old 04-09-2009, 12:46 PM   #13
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Quote:
Originally Posted by sushyplyz View Post
Nice! Looks awesome.
But I thin the poly-count is high, isn't it?

sushyplyz
with all those seats i think its hard to keep it down. but still, rctmans seats are pretty lowpoly i think.

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Old 04-09-2009, 03:23 PM   #14
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awesome spice! i bet this CTR IS FOR his Busch Gardens recreation.
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Old 04-09-2009, 08:18 PM   #15
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Quote:
Originally Posted by waltz.matt View Post
This is great! Are you still working on Busch Gardens? I was actually thinking about making like a World Culture BG. Anyways,can't wait for the textures!
Yes, Still working on it.
Quote:
Originally Posted by bigb7965 View Post
cool. I was waiting for something like this.

do you plan on making it splashdown like the griffon ctr?
No.
Quote:
Originally Posted by sushyplyz View Post
Nice! Looks awesome.
But I thin the poly-count is high, isn't it?

sushyplyz
Not high for me
Quote:
Originally Posted by azanderz View Post
with all those seats i think its hard to keep it down. but still, rctmans seats are pretty lowpoly i think.

Old spice, you amaze over and over.
270 Polys each seat, with restraints. Do 8 Seats x 3 Rows x 270 polys, and you get the poly count for all the seats.
Quote:
Originally Posted by Krakatoa_Coo View Post
awesome spice! i bet this CTR IS FOR his Busch Gardens recreation.
Yep

Update (no texture yet, just colors)


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Old 04-09-2009, 08:19 PM   #16
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All I have to say to this is epic.
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Old 04-09-2009, 08:22 PM   #17
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^same here!
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Old 04-09-2009, 08:47 PM   #18
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Nice Work!
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Tired of those old 2004 rct3 coasters??
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Old 04-09-2009, 08:54 PM   #19
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Pheww, that is one realistic car... Your BGA recreation will be legendary with all this cs and ctr's, keep up the amazing modelling, I will be interested to see what textures you use to seperate this from the other Dive Machine cars...
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Old 04-09-2009, 09:07 PM   #20
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You are probably the best CS/CTR maker. This is outstanding.
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Old 04-09-2009, 09:38 PM   #21
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^ i agree, is the CTR going to have the same splashdown effect coasterfreek90 used?
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Old 04-09-2009, 09:52 PM   #22
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Quote:
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^ i agree, is the CTR going to have the same splashdown effect coasterfreek90 used?
For the second time.... NO
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Old 04-09-2009, 10:04 PM   #23
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ok, *wonders* what would spice do without a splashdown built in? hmmm..... i think he has something up his sleeve**

good looking CTR you got there!
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Old 04-09-2009, 10:15 PM   #24
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Awesome!! Will You Be Able To Add As Many Cars As You Want? (Below 20) Or Will There Be A Max Like 3 Or 4?
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Old 04-09-2009, 10:17 PM   #25
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Finally... Dive coaster trains that aren't blocks. You really don't need to add textures. It looks incredible already!
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Old 04-10-2009, 09:23 AM   #26
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This is truly the best CTR I've seen so far!!
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Old 04-10-2009, 09:44 AM   #27
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This is fantastic! It looks amazing even without the textures
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Old 04-10-2009, 10:15 AM   #28
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Soooo realistic! It's fantastic! Great detail, can't wait to see the textures! =]
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Old 04-10-2009, 10:25 AM   #29
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Dang It looks really nice, but 8 seat's x 3 row's x 270?? That's for one car? thats 6500 poly's.. I know that you know this, But I wish it was lower for my poor computer =(
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Old 04-10-2009, 11:15 AM   #30
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Dang It looks really nice, but 8 seat's x 3 row's x 270?? That's for one car? thats 6500 poly's.. I know that you know this, But I wish it was lower for my poor computer =(
My god, I had no idea! Thats just the seats... the total car is 8500+ Polys

There will be lods, dont worrie, once i figure out how to make the damn thing work!

My problem:

I have 3 cars, and the last 2 are a tad higher than the first... I need them to place in order, "front, middle, then rear" and have the link car.

But as with every CTR i do, i run into every problem the world has ever seen... The last 2 imports, its like there was no link car, when i specifiedit in the txt file there was a link car...

I have the front car placed as front car, then the middle, do i place that as second, middle, pendilluam (watever the hell its called)??? and the rear car I place as rear car.





I will try reimporting all the cars see what that does. I need to know where to place the cars in the txt file.

and... anyone want to animate the restraints for me Pweeese
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